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Commandos 2 men of courage laconic
Commandos 2 men of courage laconic













Game Breaker: The Thief is one in Destination Paris. In Men of Courage, his capacities are very useful (he is the faster runner, he can climb poles and walls, he can unlock doors/crates, he can punch enemies, he can crawl in tiny spaces, he can ask his pet rat as distraction, he can enter building through. Carius suddenly felt safe as Stabsgefreiter Marwitz, Gring’s loader, sprung out of the tank and landed next to the two wounded men in the ditch. Crowning Music of Awesome: Most of Men Of Courage's soundtrack is pretty damn sweet. Oberfeldwebel Gring stopped next to the wounded men. He continued moving up the road to provide cover. Since AI compels the enemies to check any corpse they found, throwing a Molotov cocktail in the middle of a group will wipe out an entire patrol (those who survived the blast with accidentally kill themselves by checking the surrounding corpses and walking through the charred area), then the resulting alarm will attract nearby enemies, who'll die too by checking the slaughter. &0183 &32 Crowning Music of Awesome: Most of Men Of Courages soundtrack is pretty damn sweet. Leutnant Eichhorn was in the rst vehicle. In the mod, not only the running-men-on-fire effect has been removed, but the impact zone of a Molotov cocktail on the ground is temporarily turned into a tiny burning spot which is immediately lethal to anyone enters it. Also, Molotov cocktails' victims aren't immediately killed but randomly run while burning and then die in random places, which makes it an especially impractical weapon for a stealth-based game. In the original game, they basically were a less-interesting variant of the grenades note stuff carried by enemies killed by fire becomes unusable. Molotov cocktails' mechanics have been reworked.















Commandos 2 men of courage laconic